# GODA5 9:16 attempt a1 — FAILED integration gate (operator review 2026-09-02)

Source: source-original/GODA5-9x16-a1-941x1672.png (sha256 824cf20328772da9…, untouched generator output; only a uniform ×1.148 resize was applied downstream — no compositing, no paste, no edit).

Operator: "the bottles look fake… randomly placed on a background… not naturally sitting there… tilted backwards against the stone… crazy symmetrical."

Producer analysis (why it reads as cut-and-paste):
1. Perspective mismatch. The wallet, watch, beans and slate texture are rendered from a camera ~35° above the surface (strong top-down foreshortening), but the three bottles are rendered almost front-on at eye level: cap tops barely visible, bases not foreshortened into ellipses. Two camera angles in one frame = the bottles look tilted backward and pasted on.
2. No grounding. There are no contact shadows or slate darkening where glass meets stone, and no low-contrast red reflection on the slate under the bases, so the bottles float.
3. Symmetry. Three bottles in a near-perfect isoceles triangle, all at the same depth and rotation, identical label orientation, roll-on exactly parallel to the frame edge. Real flat-lays stagger depth and yaw.
4. Identical lighting on all three bottles regardless of position relative to the key light.

Gate: STAT-U-007 (materially wrong integration is fatal), STAT-U-006 (judge scale/perspective only with same-plane evidence — here the same-plane props expose the mismatch). Retired; replacement is a new brief with stable attempt IDs a2/a3, not a correction pass (skill step 7).
