Work in progress · updated 05:50 UTC · all three are LIVE in the game · sound added 06:00 UTC

Vault (not live yet, for your OK)

Knight vaulting a terrace edge in zone 3 (half speed, zoomed in)

Berserker vaulting the same edge

Zone 3 style round v5 (LIVE)

Left: code · right: the painting. Curved flames, warm pools, solids outlined with contact shadows, more rim props, smoother movement (no more snagging on walls)

Play zone 3

Zone 3 style round v4 (not live yet)

Left: code · right: the painting. Smaller fire bowls with warm pools on the stone, more obelisks and rubble at the sides, softer outlines

Zone 3 style round v1 (not live yet)

Left: code · right: the painting. Walls and terrace edges now outlined so you can see what is solid; flames bend; layout match 0.74

Zone 3 in code v9 (LIVE, play it: link below)

Left: code · right: the painting. Layout match 0.70. Same angle and framing as the mock, full phone resolution, real stairs, colliders and shadows. Still blockier than the painting

Play zone 3

Zone 3 in code v5: lower angle + mock framing

Left: code · right: the painting at the same framing. Layout match 0.61 (best so far). Still blockier and less detailed than the painting

Zone 3 in code v3: lower camera angle

Left: code · right: the painting. Now you see the fronts of the gate, braziers and stairs. Still too zoomed in, pixels too chunky, stone too blocky

Zone 3 in code v1

Left: code · right: the painting. Layout match 0.29 → 0.56. Still too dark and blue, warm light weak

Zone 3 in code: starting point (v0)

Left: today's code-drawn zone 3 · right: the painting. Layout match score 0.29 of 1. This is the baseline the rebuild starts from

Zone 3 LIVE with the painted art

Left: the game right now (knight fighting a Hollow) · right: the mock you approved

Art pass FINAL (code-drawn, not live)

Arena · courtyard · zone 3 Necropolis · the mock

Art pass v10 (lower, more tilted camera)

Arena · courtyard · zone 3 Necropolis · the mock. Zone 3 panel still rough (blocky floor, dark holes), being worked on

Zone 3 LIVE: The Sunken Necropolis (before the art pass)

The plaza

The Gravewarden rises

The crypt stairs after the boss falls

Art pass v8

Left: arena · middle: courtyard · right: the mock. Fog rolling over the edges now

Art pass v7

Left: arena · middle: courtyard · right: the mock. Arena edges now have gravestones, obelisk, banner

Art pass v6

Left: arena · middle: courtyard · right: the mock. Fog at the edges, more props, bigger warm pools

Art pass v5

Left: arena · middle: courtyard · right: the mock. Cleaner stone, neutral grey, crisper brazier flames

Art pass v4 (pink bug fixed)

Left: arena · middle: courtyard · right: the mock. Stone now reads clearly, warm brazier light on the ground

Art pass v3

Arena: bigger irregular stones now. Courtyard frame came out broken (solid pink), being fixed for v4

Art pass v2

Left: arena · middle: courtyard · right: the mock. Still too dark and blue; feedback sent, v3 coming

Art pass, first try (v1)

Left: arena after the pass · middle: courtyard after the pass · right: the mock we are aiming at

Before (today's game)

Zone 3 mock: The Sunken Necropolis (for your OK)

Bigger, wider camera, two terraces, a crypt stairway down to the next zone at the top

Minimal HUD (LIVE)

Live now, A

Live now, B

In a fight: hairline bars, backpack top right, flask bottom right

Backpack open (game paused)

Ultimate slot, charged (hidden until we pick the ultimates)

Level 99: the bars stay the same size

B version

Start screen

Sound: 8 s of fire crackle, then ARISE (the deep hit). Use headphones or turn the volume up.

Title

Menu

Continue: save slots

Choose your hero (animated)

New enemies (level 10+)

All together

Bone Archer winding up, then its bolt

Grave Brute winding up

Skitterer about to lunge

Level 20 zone

Ember path opens the gate

Walking the trail

The new courtyard, brightened

B version of the path