Work in progress · updated 05:50 UTC · all three are LIVE in the game · sound added 06:00 UTC
Knight vaulting a terrace edge in zone 3 (half speed, zoomed in)
Berserker vaulting the same edge
Left: code · right: the painting. Curved flames, warm pools, solids outlined with contact shadows, more rim props, smoother movement (no more snagging on walls)
Left: code · right: the painting. Smaller fire bowls with warm pools on the stone, more obelisks and rubble at the sides, softer outlines
Left: code · right: the painting. Walls and terrace edges now outlined so you can see what is solid; flames bend; layout match 0.74
Left: code · right: the painting. Layout match 0.70. Same angle and framing as the mock, full phone resolution, real stairs, colliders and shadows. Still blockier than the painting
Left: code · right: the painting at the same framing. Layout match 0.61 (best so far). Still blockier and less detailed than the painting
Left: code · right: the painting. Now you see the fronts of the gate, braziers and stairs. Still too zoomed in, pixels too chunky, stone too blocky
Left: code · right: the painting. Layout match 0.29 → 0.56. Still too dark and blue, warm light weak
Left: today's code-drawn zone 3 · right: the painting. Layout match score 0.29 of 1. This is the baseline the rebuild starts from
Left: the game right now (knight fighting a Hollow) · right: the mock you approved
Arena · courtyard · zone 3 Necropolis · the mock
Arena · courtyard · zone 3 Necropolis · the mock. Zone 3 panel still rough (blocky floor, dark holes), being worked on
The plaza
The Gravewarden rises
The crypt stairs after the boss falls
Left: arena · middle: courtyard · right: the mock. Fog rolling over the edges now
Left: arena · middle: courtyard · right: the mock. Arena edges now have gravestones, obelisk, banner
Left: arena · middle: courtyard · right: the mock. Fog at the edges, more props, bigger warm pools
Left: arena · middle: courtyard · right: the mock. Cleaner stone, neutral grey, crisper brazier flames
Left: arena · middle: courtyard · right: the mock. Stone now reads clearly, warm brazier light on the ground
Arena: bigger irregular stones now. Courtyard frame came out broken (solid pink), being fixed for v4
Left: arena · middle: courtyard · right: the mock. Still too dark and blue; feedback sent, v3 coming
Left: arena after the pass · middle: courtyard after the pass · right: the mock we are aiming at
Before (today's game)
Bigger, wider camera, two terraces, a crypt stairway down to the next zone at the top
Live now, A
Live now, B
In a fight: hairline bars, backpack top right, flask bottom right
Backpack open (game paused)
Ultimate slot, charged (hidden until we pick the ultimates)
Level 99: the bars stay the same size
B version
Sound: 8 s of fire crackle, then ARISE (the deep hit). Use headphones or turn the volume up.
Title
Menu
Continue: save slots
Choose your hero (animated)



All together
Bone Archer winding up, then its bolt

Grave Brute winding up
Skitterer about to lunge
Ember path opens the gate
Walking the trail
The new courtyard, brightened
B version of the path